eDPI is the quick compare
DPI × sens gives a single number you can match across games; many pros hover between 250-400 eDPI.
All math stays local. Scoped/ADS multipliers are handled per game—convert hipfire first, then apply your in-game scope multiplier.
| Game | Yaw coefficient | Notes |
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If a patch changes a yaw value, update your target manually until we refresh the table.
This mouse sensitivity converter helps you carry the same aiming “feel” from one game to another. Different shooters use different input scales, so a sensitivity setting of 2.0 in one title can feel wildly different in another. The calculator bridges that gap by translating your current setup into an equivalent sensitivity for a new game, so your muscle memory stays consistent.
The key concept is cm/360, the physical distance your mouse travels to turn your character a full 360 degrees. This measurement is hardware‑agnostic and makes it easy to compare across games. To get cm/360, the tool uses your DPI (dots per inch), in‑game sensitivity, and the game’s yaw coefficient (the value that maps mouse input to degrees turned). Once cm/360 is calculated for your current game, the same distance is applied to your target game to produce a matching sensitivity. We also show eDPI (DPI × sensitivity) as a quick reference, though cm/360 is the more reliable cross‑game anchor.
This is useful anytime you switch titles or update settings. For example, if you move from a tactical shooter to a battle royale, you can keep your preferred aim speed without hours of relearning. It’s also helpful when you change hardware—like moving from 800 DPI to 1600 DPI—because you can quickly re‑compute the sensitivity that preserves your feel. Streamers and competitive players often use this approach to keep their aim stable across scrims, tournaments, or new releases.
For scopes and ADS sensitivity, start with hipfire first and then adjust your in‑game multipliers to taste. Matching field of view is another factor; a different FOV can make identical cm/360 feel faster or slower. The calculator runs entirely in your browser, so you can load it once and use it offline at events or LANs without sharing any data.
DPI × sens gives a single number you can match across games; many pros hover between 250-400 eDPI.
A 1.0 sens in one shooter is not equal in another because each engine multiplies mouse input differently.
Measuring the distance to spin a full circle is hardware-agnostic, making it the best baseline to preserve feel.
Valorant and CS use different scope scales; convert hipfire first, then apply scope multipliers per title.
Reducing sensitivity can steady your hand but needs a larger pad—balance precision with desk space.