Mouse Sensitivity Converter — Valorant, CS:GO/CS2, Overwatch 2, Apex

Keep your cm/360 and eDPI consistent between shooters. Enter DPI and your current sens to see the matching value in another game.

Inputs

All math stays local. Scoped/ADS multipliers are handled per game—convert hipfire first, then apply your in-game scope multiplier.

Results

cm/360:
eDPI (current):
Set target sens to:

Reference yaw values

GameYaw coefficientNotes

If a patch changes a yaw value, update your target manually until we refresh the table.

How the conversion works

The calculator uses each title's yaw coefficient—the in-game value that maps mouse movement to degrees turned. We first calculate cm/360 from your current game (360 degrees divided by yaw, sensitivity, and DPI, then converted to centimeters). That same cm/360 is then applied to the destination game to derive the new sensitivity. eDPI (DPI × sensitivity) is shown for quick comparisons.

Because everything runs client-side, you can load this page once and keep using it offline at events. If you change DPI, re-run the calculation so eDPI stays aligned with your muscle memory. For scopes and ADS, start with hipfire and then apply your preferred in-game multipliers afterward.

Setup tips for consistent aim

  • Lock in a DPI (e.g., 800 or 1600) and only adjust sensitivity per game to minimize hardware variables.
  • Record your cm/360 and eDPI somewhere easy to reach so you can restore settings after driver updates.
  • Match field of view when possible—different FOVs change perceived speed even with identical cm/360.
  • Test conversions in a practice range, then fine-tune with small increments (0.02-0.05) until it feels right.
  • Large mousepads help maintain lower sensitivities without running out of space during long flicks.

5 fun facts about mouse sensitivity

eDPI is the quick compare

DPI × sens gives a single number you can match across games; many pros hover between 250-400 eDPI.

Cross-game anchor

Yaw is engine-specific

A 1.0 sens in one shooter is not equal in another because each engine multiplies mouse input differently.

Different math

cm/360 travels with you

Measuring the distance to spin a full circle is hardware-agnostic, making it the best baseline to preserve feel.

Muscle memory

Scoped multipliers vary

Valorant and CS use different scope scales; convert hipfire first, then apply scope multipliers per title.

ADS nuance

Lower sens smooths micro-aim

Reducing sensitivity can steady your hand but needs a larger pad—balance precision with desk space.

Aim trade-offs

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