60 FPS = 16.67 ms
Doubling FPS halves frame time: 120 FPS is ~8.33 ms, 240 FPS is ~4.17 ms.
Doubling FPS halves frame time: 120 FPS is ~8.33 ms, 240 FPS is ~4.17 ms.
G-Sync/FreeSync/VRR displays adjust refresh on the fly to reduce tearing when FPS bounces.
Consistent frame pacing often looks smoother than higher-but-spiky FPS numbers.
24 FPS on 60 Hz repeats frames unevenly (3:2). 120 Hz cleanly fits 24 FPS at 5:5.
When FPS outruns refresh without sync, frames arrive mid-scan creating visible seams.
This calculator gives a quick reality check on frame times and how they relate to monitor refresh rates. Enter an FPS value and your display’s refresh to see the frame duration in milliseconds and whether you’re over, under, or matched. That’s useful for gamers tuning graphics settings, motion designers checking playback smoothness, and developers verifying timing budgets.
All calculations are client-side—no performance data is uploaded. The guidance text offers suggestions on whether to cap FPS, raise refresh, or lower quality settings depending on your ratio. When FPS exceeds refresh, you may see tearing without vsync or VRR; when FPS is below refresh, repeated frames can create judder. Matching or using variable refresh helps stabilize the experience.
Because the tool is lightweight, it works offline once loaded. Keep it alongside your system monitoring to understand what a 12 ms frame time means (about 83 FPS) or how close you are to fully using a 240 Hz display. It’s also handy for planning rendered exports for signage or installations where playback hardware has a fixed refresh rate.
Use it whenever you tweak settings, move between displays, or explain performance trade-offs to teammates or clients. Knowing the numbers makes it easier to balance fidelity and smoothness without guesswork.