Random Letter Generator (A–Z)
Controls
Result
Keyboard: Space generate · C copy · S speak
About the Random Letter Generator
This simple tool picks a random letter from the English alphabet (A–Z) every time you click Generate. It’s handy for classroom activities, party games, creativity prompts, and quick decision-making.
How it works
- The alphabet is defined as 26 letters A–Z.
Math.random()
selects a uniform index from 0–25.- The letter is displayed in the large result box. Toggle lowercase if needed.
Classroom Games & Activities You Can Play with a Random Letter
Looking for quick, low-prep games that boost literacy, vocabulary, and classroom energy? This Random Letter Generator is perfect for phonics warm-ups, spelling review, and creative thinking across ages. Below are teacher-tested activities you can run in minutes with zero printing. Each idea lists suggested ages, timing, materials, and easy variations.
1) Lightning Words
Ages: 6+ · Time: 3–5 minutes · Materials: Whiteboard or scrap paper
How to play: Generate a letter. Students have 30–60 seconds to write as many words as possible that start with that letter. Compare lists and highlight unique words for bonus points.
Variations: Only nouns/verbs/adjectives; categories (animals, foods, geography); longest word wins.
2) Alphabet Relay
Ages: 7+ · Time: 5–8 minutes · Materials: Board + markers
How to play: Split the class into teams. Generate a letter and a theme (e.g., “sports”). Teams race to the board to write one valid word per turn. First team to five correct answers wins.
Variations: Require definitions or a sentence; ESL scaffold with picture cues.
3) Mystery Definition
Ages: 8+ · Time: 5–10 minutes · Materials: None
How to play: Generate a letter. Teacher (or student leader) describes a word beginning with that letter without saying it. Class guesses. Rotate the clue-giver to build speaking/listening skills.
Variations: Taboo-style banned words; science or history vocabulary only.
4) Sentence Sprint
Ages: 8+ · Time: 5–7 minutes · Materials: Paper or devices
How to play: Generate a letter. Students write a grammatically correct sentence with as many words as possible starting with that letter. Share the funniest or most coherent sentence.
Variations: Must include a simile; past tense only; minimum word count.
5) Scatter-Map (Cross-Curricular)
Ages: 9+ · Time: 8–12 minutes · Materials: Notebooks
How to play: Generate a letter, then pick a subject (Geography, Biology, Literature). Students brainstorm proper nouns or terms from that subject starting with the letter (e.g., “M” → Mexico, mitochondria, Macbeth).
Variations: Turn it into a mind map; require a short fact or definition for each entry.
6) Phonics Pop (Early Years)
Ages: 5–7 · Time: 3–5 minutes · Materials: None
How to play: Generate a letter and practice the sound together. Students “pop” up only if they can say a picture/word starting with that sound.
Teacher Tips
- Differentiate: Allow first letter anywhere in the word for emerging readers (e.g., “a” in the middle).
- Equity of voice: Use pair-share or mini whiteboards so every student participates.
- SEL Boost: Celebrate creative risks and unique answers to build confidence.
- Assessment: Snap photos of boards or collect lists for quick formative checks.
- Accessibility: Read letters aloud, enable the “Speak” button, or toggle lowercase for dyslexia-friendly view.
Why it works: Letter-based mini-games are short, fun, and reinforce phonemic awareness, word retrieval, and domain vocabulary—ideal for warm-ups, fast finishers, or brain breaks. Generate a letter, set a clear rule, and you’re ready to play.