It started as “Number Place”
Modern Sudoku first appeared in a U.S. puzzle magazine in 1979 as Number Place; a Japanese publisher rebranded it “Sūji wa dokushin ni kagiru” (“digits must be single”)—shortened to Sudoku.
Fill the 9×9 grid so each row, column, and 3×3 box contains the digits 1–9 exactly once.
Learn more on Wikipedia: Sudoku.
The goal of Sudoku is to fill the 9×9 grid so every row, column, and 3×3 box contains the digits 1–9 exactly once. The fastest way to learn is to follow a reliable sequence of techniques—from simple to advanced—while using notes (pencil marks) to track candidates.
If a cell has only one possible digit (all others ruled out by its row, column, and box), place it.
Scan each row, column, and box. If a digit can appear in only one cell within that unit, it must go there.
If a digit appears as candidates in exactly two cells in two different rows, sharing the same two columns, you can eliminate that digit from other cells in those columns (mirror for columns-based X-Wing).
Modern Sudoku first appeared in a U.S. puzzle magazine in 1979 as Number Place; a Japanese publisher rebranded it “Sūji wa dokushin ni kagiru” (“digits must be single”)—shortened to Sudoku.
That’s the count of valid 9×9 completed grids. Up to rotations/reflections and digit swaps, there are still over 5.4 billion essentially unique ones.
No one has ever found a valid Sudoku with 16 givens and a unique solution. In 2012, researchers proved 17 clues is the absolute floor.
Sudoku can be encoded as an exact cover problem; Knuth’s Dancing Links (DLX) algorithm can solve or generate puzzles lightning fast.
Puzzles like “AI Escargot” force advanced techniques (X-Wing, Swordfish, chains). Some “extreme” grids even require backtracking despite being human-crafted.