Determinant decides fate
The little number Δ = A₁B₂ − A₂B₁ tells all: nonzero means a unique intersection; zero means parallel or the same line.
Note: vertical lines can’t be written as y=mx+b. Use Standard form for those.
For Ax+By=C: if Δ = A₁B₂ − A₂B₁ ≠ 0, then
x = (C₁B₂ − C₂B₁)/Δ, y = (A₁C₂ − A₂C₁)/Δ.
If Δ = 0 and constants align proportionally ⇒ coincident; otherwise ⇒ parallel.
Tip: Press Enter in any field to calculate.
Shows the two infinite lines (not segments). The red dot is the unique intersection, when it exists.
This line intersection calculator helps you find the exact point where two lines cross, or tells you if they are parallel or the same line. It is useful for geometry homework, graphing, engineering sketches, and any situation where you need the intersection point of two linear equations. You can enter lines in standard form or slope-intercept form and get a clear answer plus a visual preview.
In a 2D coordinate plane, two distinct lines can intersect at one point, never intersect (parallel lines), or overlap completely (coincident lines). The calculator converts your inputs into a standard form and checks whether the lines have a unique solution. If the slopes are the same, the lines are either parallel or identical; if the slopes differ, they meet exactly once.
Ax + By = C or slope-intercept y = mx + b.(x, y), or a message saying the lines are parallel or coincident.The intersection point solves a system of two linear equations. In standard form, the lines are written as A1x + B1y = C1 and A2x + B2y = C2. The calculator uses the determinant Delta = A1B2 - A2B1 to decide the outcome: if Delta is not zero, there is a unique intersection; if Delta is zero, the lines are parallel or coincident depending on whether the constants match proportionally.
The little number Δ = A₁B₂ − A₂B₁ tells all: nonzero means a unique intersection; zero means parallel or the same line.
If ratios A₁:A₂, B₁:B₂, and C₁:C₂ all match, the lines are identical—infinitely many intersections.
Two infinite lines almost always meet; two segments can miss even if the lines cross. Always check the bounding boxes for segment tests.
In 3D, lines can be skew: not parallel, never intersecting, and not coplanar. The 2D determinant trick no longer settles it.
The intersection formulas are Cramer’s Rule for a 2×2 system. Linear algebra hiding in plain sight in every crossing of two lines.
Use standard form Ax+By=C for maximum robustness (handles vertical lines). Use slope–intercept y=mx+b if both lines are non-vertical.
Parallel means the lines never meet. Coincident means they’re the exact same infinite line (infinitely many intersection points).
Results are computed with full floating-point precision and displayed rounded; copy the LaTeX for exact symbolic form of the computed values.